Mad Max is an open world action-adventure video game based on the Mad Max franchise. Developed by Avalanche Studios and published by Warner Bros. Interactive Entertainment, it was released on Microsoft Windows, PlayStation 4, and Xbox One in September 2015. The game is powered by Avalanche Engine.
It is set in a post-apocalyptic wasteland consisting of deserts, canyons, and caves. Players control Max Rockatansky as he progresses through the wasteland to seek revenge on a gang of raiders, led by Scabrous Scrotus, who robbed him of his possessions, and along with his assistant Chumbucket, he aims to build the ultimate car: the Magnum Opus. Mad Max emphasizes vehicular combat, in which the player uses weapon and armor upgrades on their car to fight enemies, while on-foot combat combines professional wrestling attacks and boxing techniques. The game features extensive car and character customization, and soft boundaries, also known as the "Big Nothing", a theoretically endless place which players can explore.
Two other Mad Max games, developed by Cory Barlog and Interplay Entertainment respectively, were in production before the announcement of this game, but neither of them were successfully released. Although Mad Max is not based on the film series, it was inspired by its universe, and franchise creator George Miller was consulted during the game's pre-production. Avalanche Studios found developing a vehicular-combat video game a challenge because of their inexperience with creating that type of game. Announced at the 2013 Electronic Entertainment Expo, the game was re-tooled during development and the envisioned PlayStation 3 and Xbox 360 versions were canceled due to hardware limitations.
Originally planned for release in 2014, it was released in September the following year, several months after the theatrical release of Mad Max: Fury Road, the fourth film in the series. Mad Max received mixed-to-positive reviews from critics. Although the game's environment, direction, vehicular combat, and graphics were praised, its quest design and story were criticized. The game
became the eighth-best-selling retail game in the US in September 2015.
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